the page: Thursday Oct 06, 16

Page 22 of 26 pages.

This blurb was written when this comic page first went online. It might not accurately reflect the current state of the RACIANTAU project. Consider it a piece of history.

The last full-rhyme page of “Battlemon.” I came up with the idea for this story largely in one depressed flash of inspiration and in my mind’s eye saw it run over the course of about twenty minutes as though it were an animated special, which I think explains why there are so many visual callbacks. That sort of thing would be very striking over the course of twenty minutes. Heck, it’s visually striking over the course of these 25 pages, but it’s harder to recognize that until you can sit down and read the whole thing in one go. We’re only three more updates away from that world, though!

A while back someone asked, “Why is Bunners so against fighting?” and I am resisting, as much as possible, the temptation to hold everyone’s hand (hold your own hand), but I think it’s fine to “clarify” at this juncture: no reason. If you want to imagine there’s some reason Bunners hates fighting so much, more power to you. The author is dead and the text is all that matters, yeah?

But for those of you who think the author is still alive (thanks), I was definitely trying to tell a story about a Battlemon who just doesn’t like battling, who doesn’t need a reason to not like battling. In retrospect I might’ve made that clear earlier in the story – I assumed that, since I wasn’t going out of my way to give a reason, it might occur to some people that there just isn’t a reason, and maybe some people did, but I realize that even if you do think there’s no reason, you might not realize that’s part of the “message.” Well, you live and you learn, and RACIANTAU is meant to be defined by experimentation and iteration.

These last few pages were pretty sad, hunh? I was pretty sad when I wrote them, too. I don’t entirely remember why, and it was probably a whole bunch of reasons. I have, on my phone, this note from around that time that reads, “I just want RACIANTAU to make people sad the way I’m sad so I’m not so lonely in my sadness.” Well, from the people who’ve read “Battlemon” all the way through, I hear it does what I set out to do. That makes me sort of happy, but then I realize happiness makes it harder for me to write good RACIANTAU dialogue, which makes me sad again, which– you get it.

the story: Battlemon

In a cheap but legally permissible knockoff world in the style of Pokemon or Monster Rancher we peek into the shared lives of a young woman (Racia) and her Battlemon partner (Bunners) as they navigate the expectations society has of them and they have of each other.

the comic: RACIANTAU

An ongoing study in comics, storytelling, and philosophy, RACIANTAU is a comics anthology structured in the form of an essay. The title of the project (pronounced /rɔsiɑntoʊ/) is a contraction of the names "Racia" and "Antau" — the two main characters. The kids try to make sense out of a senseless world of VIOLENCE, IMPERMANENCE, ISOLATION. Anxious about the FUTURE OF OUR SPECIES, they find themselves face to face with the VOID WHICH CONSUMES ALL THINGS. In each story, one or both of them inch closer towards self-realization.

We're a self-taught comic-making duo with absurd politics and philosophy. We've made every page out of a desire for exploration and improvement. But if you enjoy what we put forth, your kind words will motivate us (email: If you want to read more, please join our fans and become our patron.


Em & Iris